DeveloperKingdom Workshop
We're looking for a visionary designer to join our Austin-based team and craft immersive experiences that blur the boundaries between digital and physical worlds. Working from our studio in Austin, you'll create moments of wonder that leave players questioning what's real, collaborating directly with our cross-functional team. This is a live-in position providing room, board, a salary, and travel expenses.
Design interactive narrative experiences that span web, mobile, and physical environments
Create cohesive user journeys that guide players through our game world
Develop puzzles, challenges, and interactions that are both compelling and mysterious
Collaborate with writers, engineers, and artists to bring experiences to life
Prototype and iterate on experience designs based on user feedback
2+ years experience designing interactive experiences (games, ARGs, installations, etc.)
Strong portfolio demonstrating narrative-driven interactive work
Excellent visual communication and prototyping skills
Understanding of UX principles and how they apply to immersive experiences
Ability to balance creative vision with technical constraints
Passion for creating memorable, emotionally resonant experiences using AI.
- Interactive Experience Design (video games, ARGs, Installations, etc)•2 - 4 years
- JavaScript•1 - 3 years
- Git Version Control•1 - 4 years
- RESTful APIs•1 - 4 years
- Problem Solving
- Collaboration
- SQL Databases•1 - 3 years
- React•1 - 3 years
- Attention To Detail
Kingdom Workshop is a 20-acre working and learning campus east of Austin where men learn AI, software, and immersive tech by building it hands-on, every day. The organization emphasizes full immersion in cutting-edge technology development, providing practical experience in emerging fields. Kingdom Workshop offers a unique environment that combines education with real-world application, allowing participants to develop skills through direct engagement with advanced technologies rather than traditional classroom learning.








